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python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)

python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)3.python的pygame格式基本固定,第1步:=======================白子=======================★详细讲解,代码里有注释★

1.五子棋

python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)(1)

2.今天来讲解五子棋的python3用pygame设置,注意黑子和白子的大小,本文中50×50 968B

图如下:小bug:是正方形,不是圆形,可以自己改一改玩。

python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)(2)

黑子

python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)(3)

白子

=======================

★详细讲解,代码里有注释★

=======================

3.python的pygame格式基本固定,第1步:

#---第1步---导出模块--- import numpy as np import pygame import sys import traceback import copy from pygame.locals import *

4.第2步:

#---第2步---定义颜色--- bg=(240 255 240) #背景颜色=蜜露色,bg=background cb=(0 100 0) #cb=checkerboard=棋盘网格线颜色,darkgreen bc=(148 0 211) #按钮颜色=暗紫色 bc=buttoncolor lz=(0 0 0) #lz=落子文字颜色设置=black=黑色 dwd=(255 0 0) #棋盘中间的定位点颜色,dwd=定位点=red

5.第3步:

#---第3步---游戏初始化--- pygame.init() #用于控制顺序 t=True #用于结束游戏后阻止落子 running=True

6.第4步:

#---第4步---绘制棋盘--- def Draw_a_chessboard(screen): screen.fill(bg) #填充背景色=蜜露色,不耀眼 #画棋盘 for i in range(21): pygame.draw.line(screen cb (40*i 3 3) (40*i 3 803)) pygame.draw.line(screen cb (3 40*i 3) (803 40*i 3)) #画边线,四条边 pygame.draw.line(screen cb (3 3) (803 3) 5) pygame.draw.line(screen cb (3 3) (3 803) 5) pygame.draw.line(screen cb (803 3) (803 803) 5) pygame.draw.line(screen cb (3 803) (803 803) 5) #画定位点 dwd是red颜色 6为大小 pygame.draw.circle(screen dwd (163 163) 6) pygame.draw.circle(screen dwd (163 643) 6) pygame.draw.circle(screen dwd (643 163) 6) pygame.draw.circle(screen dwd (643 643) 6) pygame.draw.circle(screen dwd (403 403) 6) #画‘悔棋按钮’、‘重新开始’和‘退出’按钮 #900=x 350 500 650=y 200和100是按钮框大小 pygame.draw.rect(screen bc [900 350 200 100] 15) pygame.draw.rect(screen bc [900 500 200 100] 15) pygame.draw.rect(screen bc [900 650 200 100] 15) #字体是自己下载的hwfs=华文仿宋,放在根目录下 s_font=pygame.font.Font('hwfs.ttf' 40) #按钮定义文字、颜色和位置 text1=s_font.render("悔棋按钮" True bc) text2=s_font.render("重新开始" True bc) text3=s_font.render("退出游戏" True bc) screen.blit(text1 (920 370)) screen.blit(text2 (920 520)) screen.blit(text3 (920 670))

7.第5步:

#---第5步---绘制棋子--- # (横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白)) def Draw_a_chessman(x y screen color): #注意b.png=黑子,w.png=白子,大小=50×50 968B,可惜是正方形,不是圆形 #也是放在根目录下,我把图片也上传了,最好用改图软件修改成圆形,就完美了 if color==1: Black_chess=pygame.image.load("b.png").convert_alpha() screen.blit(Black_chess (40*x 3-15 40*y 3-15)) if color==2: White_chess=pygame.image.load("w.png").convert_alpha() screen.blit(White_chess (40*x 3-15 40*y 3-15))

8.第6步:

#---第6步---绘制带有棋子的棋盘--- def Draw_a_chessboard_with_chessman(map screen): screen.fill(bg) Draw_a_chessboard(screen) for i in range(24): for j in range(24): Draw_a_chessman(i 1 j 1 screen map[i][j])

9.第7步:有一个知识点:列表和重复列表的表示方法

#---第7步---定义存储棋盘的列表,大一点没关系--- map=[] for i in range(24): #map.append([0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]) #等同于下面的 map.append([0]*24)

10.第8步:

#---第8步---清零map列表--- def clear(): global map for i in range(24): for j in range(24): map[i][j]=0

11.第9步:

#---第9步---判断是否胜利--- #---这是关键--- def win(i j): k = map[i][j] p=[] for a in range(20): p.append(0) for i3 in range(i-4 i 5): for j3 in range(j-4 j 5): if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j): p[0] =1 if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j): p[1] =1 if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j): p[2] =1 if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j): p[3] =1 if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j): p[4] =1 if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j): p[5] =1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j): p[6] =1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j): p[7] =1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i 1 and i3 >= i - 3 and j3 <= j 1 and j3 >= j - 3): p[8] =1 if (map[i3][j3] == k and j == j3 and i3 <= i 1 and i3 >= i - 3 and j3 <= j 1 and j3 >= j - 3): p[9] =1 if (map[i3][j3] == k and i == i3 and i3 <= i 1 and i3 >= i - 3 and j3 <= j 1 and j3 >= j - 3): p[10] =1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i 3 and j3 >= j - 1 and j3 <= j 3): p[11] =1 if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i 3 and j3 >= j - 1 and j3 <= j 3): p[12] =1 if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i 3 and j3 >= j - 1 and j3 <= j 3): p[13] =1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j 3): p[14] =1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i 3 and j3 <= j 1 and j3 >= j - 3): p[15] =1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i 2 and i3 >= i - 2 and j3 <= j 2 and j3 >= j - 2): p[16] =1 if (map[i3][j3] == k and j == j3 and i3 <= i 2 and i3 >= i - 2 and j3 <= j 2 and j3 >= j - 2): p[17] =1 if (map[i3][j3] == k and i == i3 and i3 <= i 2 and i3 >= i - 2 and j3 <= j 2 and j3 >= j - 2): p[18] =1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i 2 and i3 >= i - 2 and j3 <= j 2 and j3 >= j - 2): p[19] =1 for b in range(20): if p[b]==5: return True return False

12.第10步:

#---第10步---提示器设置和显示文字 def text(s screen x): pygame.draw.rect(screen bg [850 100 1200 100]) s_font=pygame.font.Font('hwfs.ttf' x) #显示落子的文字提示:黑棋或白棋落子,及颜色lz=黑色 s_text=s_font.render(s True lz) screen.blit(s_text (880 100)) #是不断刷新的,没点一次白子和黑子交替显示 pygame.display.flip()

13.第11步:

#---第11步---主函数--- def main(): #全局变量:t和running定义引用过来 #map和maps 前面已定义棋盘列表---用来悔棋存储 global t map running maps clear() map2=copy.deepcopy(map) maps=[map2] #窗口大小设置宽1400×高900 screen = pygame.display.set_mode([1400 900]) #窗口标题 pygame.display.set_caption("五子棋v1.0") Draw_a_chessboard(screen) pygame.display.flip() clock=pygame.time.Clock() while True: #只有running为真才能落子,主要用于游戏结束后防止再次落子 if running: if t: color=1 text('黑棋落子' screen 54) else: color=2 text('白棋落子' screen 54) for event in pygame.event.get(): #在pygame中的while循环中这一步我觉得必须的 if event.type ==pygame.QUIT: pygame.quit() sys.exit() elif event.type == MOUSEBUTTONDOWN: if event.button == 1: x y=event.pos[0] event.pos[1] for i in range(19): for j in range(19): #点击棋盘相应位置 if i*40 3 20<x<i*40 3 60 and j*40 3 20<y<j*40 3 60 and not map[i][j] and running: #在棋盘相应位置落相应颜色棋子 Draw_a_chessman(i 1 j 1 screen color) map[i][j]=color map3=copy.deepcopy(map) maps.append(map3) #判断落子后是否有五子一线 if win(i j): if t: text('黑棋victory,请重新游戏' screen 40) else: text('白棋victory,请重新游戏' screen 40) #阻止再往棋盘落子 running=False pygame.display.flip() t=not t #如果点击‘重新开始’ if 900<x<1100 and 500<y<600: running=True main() #点击‘退出游戏’ elif 900<x<1100 and 650<y<750: pygame.quit() sys.exit() #点击‘悔棋按钮’ elif 900<x<1020 and 350<y<450 and len(maps)!=1: del maps[len(maps)-1] map=copy.deepcopy(maps[len(maps)-1]) #切换顺序 t=not t Draw_a_chessboard_with_chessman(map screen) #悔棋完成,全部为0就阻止再次悔棋 x y=0 0 clock.tick(60)

14.第12步:python的代码以下的格式解读和分析

当模块被直接运行时,以下代码块将被运行,当模块是被导入时,代码块不被运行。

即:选择性地执行代码,作为模块被导入时不能运行;只有作为脚本文件直接被运行时才运行

#---第12步---模块main--- if __name__ == "__main__": main()

15.效果图

python编写pygame游戏怎么打包(python3的pygame的五子棋布局设置和代码详细分析)(4)

哈哈哈哈,自娱自乐,分享出来,有缺点。

大家也可以自定义颜色,文字,白子和黑子的图片呀,还可以加背景音乐。

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