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连连看用到什么算法(实现的qq连连看辅助)

连连看用到什么算法(实现的qq连连看辅助)相关模块:系统:Windowshttps://laboo.top/2018/11/07/lianliankan/基本环境配置版本:Python3.6

前言

Python 实现的qq连连看辅助 仅用于学习 请在练习模式下使用 请不要拿去伤害玩家们...

作者:Laziji

源自:

https://laboo.top/2018/11/07/lianliankan/

基本环境配置

版本:Python3.6

系统:Windows

相关模块:

importPIL.ImageGrab importpyautogui importwin32api importwin32gui importwin32con importtime importrandom

使用方法

开始游戏后运行就行了 再次提示 请在练习模式中使用 否则可能会被其他玩家举报

效果图

连连看用到什么算法(实现的qq连连看辅助)(1)

连连看用到什么算法(实现的qq连连看辅助)(2)

代码实现

importPIL.ImageGrab importpyautogui importwin32api importwin32gui importwin32con importtime importrandom ''' 想要学习Python?Python学习交流群:452739833满足你的需求,资料都已经上传群文件流,可以自行下载! ''' defcolor_hash(color): value="" foriinrange(5): value ="%d %d %d "%(color[0] color[1] color[2]) returnhash(value) defimage_hash(img): value="" foriinrange(5): c=img.getpixel((i*3 i*3)) value ="%d %d %d "%(c[0] c[1] c[2]) returnhash(value) defgame_area_image_to_matrix(): pos_to_image={} forrowinrange(ROW_NUM): pos_to_image[row]={} forcolinrange(COL_NUM): grid_left=col*grid_width grid_top=row*grid_height grid_right=grid_left grid_width grid_bottom=grid_top grid_height grid_image=game_area_image.crop((grid_left grid_top grid_right grid_bottom)) pos_to_image[row][col]=grid_image pos_to_type_id={} image_map={} empty_hash=color_hash((48 76 112)) forrowinrange(ROW_NUM): pos_to_type_id[row]={} forcolinrange(COL_NUM): this_image=pos_to_image[row][col] this_image_hash=image_hash(this_image) ifthis_image_hash==empty_hash: pos_to_type_id[row][col]=0 continue image_map.setdefault(this_image_hash len(image_map) 1) pos_to_type_id[row][col]=image_map.get(this_image_hash) returnpos_to_type_id defsolve_matrix_one_step(): forkeyinmap: arr=map[key] arr_len=len(arr) forindex1inrange(arr_len-1): point1=arr[index1] x1=point1[0] y1=point1[1] forindex2inrange(index1 1 arr_len): point2=arr[index2] x2=point2[0] y2=point2[1] ifverifying_connectivity(x1 y1 x2 y2): arr.remove(point1) arr.remove(point2) matrix[y1][x1]=0 matrix[y2][x2]=0 ifarr_len==2: map.pop(key) returny1 x1 y2 x2 defverifying_connectivity(x1 y1 x2 y2): max_y1=y1 whilemax_y1 1<ROW_NUMandmatrix[max_y1 1][x1]==0: max_y1 =1 min_y1=y1 whilemin_y1-1>=0andmatrix[min_y1-1][x1]==0: min_y1-=1 max_y2=y2 whilemax_y2 1<ROW_NUMandmatrix[max_y2 1][x2]==0: max_y2 =1 min_y2=y2 whilemin_y2-1>=0andmatrix[min_y2-1][x2]==0: min_y2-=1 rg_min_y=max(min_y1 min_y2) rg_max_y=min(max_y1 max_y2) ifrg_max_y>=rg_min_y: forindex_yinrange(rg_min_y rg_max_y 1): min_x=min(x1 x2) max_x=max(x1 x2) flag=True forindex_xinrange(min_x 1 max_x): ifmatrix[index_y][index_x]!=0: flag=False break ifflag: returnTrue max_x1=x1 whilemax_x1 1<COL_NUMandmatrix[y1][max_x1 1]==0: max_x1 =1 min_x1=x1 whilemin_x1-1>=0andmatrix[y1][min_x1-1]==0: min_x1-=1 max_x2=x2 whilemax_x2 1<COL_NUMandmatrix[y2][max_x2 1]==0: max_x2 =1 min_x2=x2 whilemin_x2-1>=0andmatrix[y2][min_x2-1]==0: min_x2-=1 rg_min_x=max(min_x1 min_x2) rg_max_x=min(max_x1 max_x2) ifrg_max_x>=rg_min_x: forindex_xinrange(rg_min_x rg_max_x 1): min_y=min(y1 y2) max_y=max(y1 y2) flag=True forindex_yinrange(min_y 1 max_y): ifmatrix[index_y][index_x]!=0: flag=False break ifflag: returnTrue returnFalse defexecute_one_step(one_step): from_row from_col to_row to_col=one_step from_x=game_area_left (from_col 0.5)*grid_width from_y=game_area_top (from_row 0.5)*grid_height to_x=game_area_left (to_col 0.5)*grid_width to_y=game_area_top (to_row 0.5)*grid_height pyautogui.moveTo(from_x from_y) pyautogui.click() pyautogui.moveTo(to_x to_y) pyautogui.click() if__name__=='__main__': COL_NUM=19 ROW_NUM=11 screen_width=win32api.GetSystemMetrics(0) screen_height=win32api.GetSystemMetrics(1) hwnd=win32gui.FindWindow(win32con.NULL 'QQ游戏-连连看角色版') ifhwnd==0: exit(-1) win32gui.ShowWindow(hwnd win32con.SW_RESTORE) win32gui.SetForegroundWindow(hwnd) window_left window_top window_right window_bottom=win32gui.GetWindowRect(hwnd) ifmin(window_left window_top)<0orwindow_right>screen_widthorwindow_bottom>screen_height: exit(-1) window_width=window_right-window_left window_height=window_bottom-window_top game_area_left=window_left 14.0/800.0*window_width game_area_top=window_top 181.0/600.0*window_height game_area_right=window_left 603/800.0*window_width game_area_bottom=window_top 566/600.0*window_height game_area_width=game_area_right-game_area_left game_area_height=game_area_bottom-game_area_top grid_width=game_area_width/COL_NUM grid_height=game_area_height/ROW_NUM game_area_image=PIL.ImageGrab.grab((game_area_left game_area_top game_area_right game_area_bottom)) matrix=game_area_image_to_matrix() map={} foryinrange(ROW_NUM): forxinrange(COL_NUM): grid_id=matrix[y][x] ifgrid_id==0: continue map.setdefault(grid_id []) arr=map[grid_id] arr.append([x y]) pyautogui.PAUSE=0 whileTrue: one_step=solve_matrix_one_step() ifnotone_step: exit(0) execute_one_step(one_step) time.sleep(random.randint(0 0)/1000)

(左右滑动可查看完整代码)

主要思路就是利用pywin32获取连连看游戏句柄 获取游戏界面的图片 对方块进行切割 对每个方块取几个点的颜色进行比对 均相同则认为是同一个方块

然后模拟鼠标去消就行了 代码的最后一行是每次点击的间隔

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