风暴英雄2.0有新玩家(风暴英雄2.0蓝贴)
风暴英雄2.0有新玩家(风暴英雄2.0蓝贴)我们想让指向性技能可以使用团队框架进行释放,但仅限于对友方英雄。我们认为这对辅助来说是最有利的。这很快就会到来。(Targeting abilities by clicking on Party Frames) It is definitely on our radar to get to soon(tm). We're currently looking at allowing Players to use target unit abilities on allies only (as we feel it's the most beneficial for Healers).We currently don't have any plans for a Raynor talent update.We don't currently have plans for a TLV talen
Reddit风暴2.0问答回复补充(团队框架,语音,重连,礼物,API等)
我看了下蓝贴少了一些:
Anti-shielding mechanicsis definitely something we're discussing. We like Varian's but want to be careful who gets them and how they're used.
反护盾机制是我们正在讨论的东西。我们喜欢瓦里安那样的,但对于这类技能,我们会十分小心。
We currently don't have any plans for a Raynor talent update.
We don't currently have plans for a TLV talent revamp.
暂时没有修改雷诺,维京人的计划。
(Targeting abilities by clicking on Party Frames) It is definitely on our radar to get to soon(tm). We're currently looking at allowing Players to use target unit abilities on allies only (as we feel it's the most beneficial for Healers).
我们想让指向性技能可以使用团队框架进行释放,但仅限于对友方英雄。我们认为这对辅助来说是最有利的。这很快就会到来。
Alas I can't say what Heroes are in development but we do love us some Hearthstone!
我不能讨论开发中的英雄。但我们确实喜欢有些炉石英雄。
However it's not something we're sure needs to happen. We're still actively discussing the current "Time-to-Kills" (TTKs) in our game and keeping an eye on the meta.
One thing we are trying to do with reworks with healers is to move more of their "power pie" (what things they are strong at) out of healing and into utility to give them more ways to make plays and otherwise influence battles.
我们一直在讨论”一次击杀需要多长时间“这个问题。我们的重做试图让辅助更具功能性,而不只是治疗。
Hi! Sorry I can't really discuss anything that's in development but I can say that we still love designing and developing Heroes that break the mold!
我们仍然热衷于打破常规的英雄。
We are definitely looking at ways to increase visibility into Armor both permanent Armors and temporary Armor adjustments. We think we can do better and are actively discussing how and when we can get it into the game!
我们确实在寻找让护甲变得更直观的方法,包括永久护甲和暂时性的护甲。
ETC well in general he was doing too many things. He could be drafted as a general warrior he could split push/have a global with Stage Dive he could set up strong Wombos with Mosh Pit and he could pair well with Basic Attackers with his trait. For someone who we thought did well in a more generalist role we needed to pare down all the things he brought. We felt the Attack Speed was the most vestigial component as it was moderately hidden and wasn't so strong as to be an obvious draft implication.
ETC能做的事太多了。我们觉得攻速特质是相对不太重要的一个,在选人时通常不太被考虑在内。
What I love about this subreddit is that I can always count on /u/RobotDoctorRobot to always inquire on the whereabouts of the Archlich of Naxxramas esteemed Lich Lord of the Plaguelands Commander of the Dread Necropolis Master and Founder of the Cult of the Damned formerly of the Council of the Six Creator of the Abomination Summoner of Archimonde the Defiler Betrayer of Humanity Hearthstone Enthusiast and Majordomo to the Lich King Himself Kel'Thuzad. (I will also say that he is still on the list of 300 Heroes we'd love to get to one day)
我们喜欢(有各种头衔的)克尔苏加德。他仍然在那个有300 英雄的大名单上。
We don't currently plan to adjust Greymane’s trait. He’s in a great spot balance-wise (smack dab in the middle) and I'm not sure we need to add more mechanics to the Hero. We did recently add to the trait though so he now gets Armor in Worgen form.
我们没有调整狼人特质的计划。他现在比较平衡,我们不认为他需要更多特性。我们最近已经修改过了他的特质,狼形态下的护甲。
After the 2.0 update launches we’ll continue to debut Heroes and their launch items in the featured section of your Collection and these will be available for purchase with Gems. Those items will also go into Loot Chests at the same time so you’ll have the option to purchase the skins with Gems forge them with Shards or win them via a Loot Chest drop. These items will remain in the featured section until replaced by the next set of items which is generally after a few weeks. At that point the skins would no longer be available for Gem purchase but will still be forgable with shards and able to be earned as drops from Loot Chests. It’s worth noting that Heroes are always available for purchase with Gems.
新英雄和他们附带的物品会出现在推荐物品中。推荐物品中的物品可以用宝石购买。他们同时也可以在箱子中开出。这些物品会持续数周,直到被下一批物品取代。之后这些皮肤将无法再用宝石购买。
In addition we’re planning to do weekly sales that bring a selection of older items back to the featured section where they’ll be available to purchase with Gems during that week.
我们每周还会将一些旧物品放入推荐板块,来使它们可以用宝石进行购买。
Our team is extremely sensitive to anything that could impede gameplay and tying it to taunt was a way to solve a lot of potential problems in that regard. Taunts are self-limiting. If you’re spamming taunt you’re probably going to get yourself killed. Taunts lock you in while doing them so the Mastery Taunt VFX shouldn’t end up interfering with gameplay. We are looking at other ways to also show off hero mastery and in particular a way to do so during draft. The key there though is that it needs to be opt-in like master skins were. If it’s something that is always active it is likely to increase toxicity towards players who are new to the hero (which everyone is at some point).
我们对会妨碍游戏进程的东西非常敏感。大师级嘲讽会使你无法移动。如果你不断嘲讽,就可能会被干掉。这种特有的弊端使得你不会频繁地使用它,从而减少对游戏的干扰。我们在寻找一些其他的方式来显示你是个“大师”,尤其在这里选人的时候。但应该不会像大师皮肤那样总是激活状态的,因为这会给新玩家太多压力。
(releasing an official API) We don't have any details to talk about right now but it's being worked on internally. We'll get info out once it's closer to launch.
官方API正在内部制作中。
Voice chat is something we're actively working on and a major priority for us. No details yet on when it will be completed.
语音是我们正在着力完成的东西。但还没有什么细节可以在完成前透露。
We're currently working on improvements to the reconnect system. While I don’t have any specifics to share we're aware that it is a major pain point and are committed to make it a smoother player experience.
我们正在优化重连系统。我们知道这是个会干扰游戏顺利进行的问题。
Gifting is a great idea and we've heard many players ask for it. There are a few technical hurdles we have to tackle before implementing it but it's a feature we're really interested in working on in the near future.
礼物系统是个好点子,很多人都想要。这里有一些技术难题,但我们在不久的将来会做这个。
We'd love to support better skin/mount synergy for players who use auto-select we'll discuss this idea.
我们想对随机英雄的皮肤,坐骑选择做一些支持。
Setting up a “global Announcer” is something we really want to get into the game. I don’t want to make that choice for 65 Heroes so you shouldn’t have to either!
我们也认为应该允许全局设定播报员。我们不希望给65个英雄一一设立播报员,所以也不应强迫你们这么做。
(Can you unlock the tabs under "Play" when on queue? Sometimes it can be very frustrating to not be able to change your mount during a ranked queue) We get into some really weird situations if we unlock those tabs. Like really weird. But as far Loadouts go we plan to get those into Collection allowing players to give their Loadouts the attention they deserve.
能让排队的时候可以切换模式吗,这样就可以在排联赛时换坐骑了。
这一点会产生一些奇怪的问题。但我们计划可以让玩家在收藏品界面更改搭配方案。
(When can we finally have other players see our 4 'Most Played' heroes wearing the skins we like playing with most when viewing our Profile?) We love to show commonly-used skins to other players in the profile but this isn’t something we’re able to implement just yet.
能让个人资料中最常玩的几个英雄带有皮肤吗?
这挺不错的,但不是我们现在在做的。
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