python五子棋怎么做(用Python教大家做一个五子棋游戏)
python五子棋怎么做(用Python教大家做一个五子棋游戏)
下面,用Python教大家做一个五子棋游戏,素材如下。
我们使用的模块是Pygame,代码大约200多行,我给出大家。
from time import sleep
import pygame
from pygame.locals import *
from random import randint
level = 15
grade = 10
MAX = 1008611
def Scan(chesspad color):
shape = [[[0 for high in range(5)] for col in range(15)] for row in range(15)]
# 扫描每一个点,然后在空白的点每一个方向上做出价值评估!!
for i in range(15):
for j in range(15):
# 如果此处为空 那么就可以开始扫描周边
if chesspad[i][j] == 0:
m = i
n = j
# 如果上方跟当前传入的颜色参数一致,那么加分到0位!
while n - 1 >= 0 and chesspad[m][n - 1] == color:
n -= 1
shape[i][j][0] = grade
if n-1>=0 and chesspad[m][n - 1] == 0:
shape[i][j][0] = 1
if n-1 >= 0 and chesspad[m][n - 1] == -color:
shape[i][j][0] -= 2
m = i
n = j
# 如果下方跟当前传入的颜色参数一致,那么加分到0位!
while (n 1 < level and chesspad[m][n 1] == color):
n = 1
shape[i][j][0] = grade
if n 1 < level and chesspad[m][n 1] == 0:
shape[i][j][0] = 1
if n 1 < level and chesspad[m][n 1] == -color:
shape[i][j][0] -= 2
m = i
n = j
# 如果左边跟当前传入的颜色参数一致,那么加分到1位!
while (m - 1 >= 0 and chesspad[m - 1][n] == color):
m -= 1
shape[i][j][1] = grade
if m - 1 >= 0 and chesspad[m - 1][n] == 0:
shape[i][j][1] = 1
if m - 1 >= 0 and chesspad[m - 1][n] == -color:
shape[i][j][1] -= 2
m = i
n = j
# 如果右边跟当前传入的颜色参数一致,那么加分到1位!
while (m 1 < level and chesspad[m 1][n] == color):
m = 1
shape[i][j][1] = grade
if m 1 < level and chesspad[m 1][n] == 0:
shape[i][j][1] = 1
if m 1 < level and chesspad[m 1][n] == -color:
shape[i][j][1] -= 2
m = i
n = j
# 如果左下方跟当前传入的颜色参数一致,那么加分到2位!
while (m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == color):
m -= 1
n = 1
shape[i][j][2] = grade
if m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == 0:
shape[i][j][2] = 1
if m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == -color:
shape[i][j][2] -= 2
m = i
n = j
# 如果右上方跟当前传入的颜色参数一致,那么加分到2位!
while (m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == color):
m = 1
n -= 1
shape[i][j][2] = grade
if m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == 0:
shape[i][j][2] = 1
if m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == -color:
shape[i][j][2] -= 2
m = i
n = j
# 如果左上方跟当前传入的颜色参数一致,那么加分到3位!
while (m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == color):
m -= 1
n -= 1
shape[i][j][3] = grade
if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == 0:
shape[i][j][3] = 1
if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == -color:
shape[i][j][3] -= 2
m = i
n = j
# 如果右下方跟当前传入的颜色参数一致,那么加分到3位!
while m 1 < level and n 1 < level and chesspad[m 1][n 1] == color:
m = 1
n = 1
shape[i][j][3] = grade
if m 1 < level and n 1 < level and chesspad[m 1][n 1] == 0:
shape[i][j][3] = 1
if m 1 < level and n 1 < level and chesspad[m 1][n 1] == -color:
shape[i][j][3] -= 2
return shape
def Sort(shape):
for i in shape:
for j in i:
for x in range(5):
for w in range(3 x - 1 -1):
if j[w - 1] < j[w]:
temp = j[w]
j[w - 1] = j[w]
j[w] = temp
print("This Time Sort Done !")
return shape
def Evaluate(shape):
for i in range(level):
for j in range(level):
if shape[i][j][0] == 4:
return i j MAX
shape[i][j][4] = shape[i][j][0]*1000 shape[i][j][1]*100 shape[i][j][2]*10 shape[i][j][3]
max_x = 0
max_y = 0
max = 0
for i in range(15):
for j in range(15):
if max < shape[i][j][4]:
max = shape[i][j][4]
max_x = i
max_y = j
print("the max is " str(max) " at ( " str(max_x) " " str(max_y) " )")
return max_x max_y max
class chess(object):
def __init__(self):
self.a = [[0 for high in range(15)] for col in range(15)]
def fall(self x y color):
if (x < 0 or x > level - 1 or y < 0 or y > level - 1):
return
self.a[x][y] = color
if Judge(x y color self.a 4):
if color < 0:
print("The Winner is White!!")
else:
print("The Winner is black!!")
def isEmpty(self m n):
if self.a[m][n] != 0:
return False
else:
return True
def Judge(x y color CHESSLOCATION length):
count1 count2 count3 count4 = 0 0 0 0
# 横向判断
i = x - 1
while (i >= 0):
if color == CHESSLOCATION[i][y]:
count1 = 1
i -= 1
else:
break
i = x 1
while i < level:
if CHESSLOCATION[i][y] == color:
count1 = 1
i = 1
else:
break
# 纵向判断
j = y - 1
while (j >= 0):
if CHESSLOCATION[x][j] == color:
count2 = 1
j -= 1
else:
break
j = y 1
while j < level:
if CHESSLOCATION[x][j] == color:
count2 = 1
j = 1
else:
break
# 正对角线判断
i j = x - 1 y - 1
while (i >= 0 and j >= 0):
if CHESSLOCATION[i][j] == color:
count3 = 1
i -= 1
j -= 1
else:
break
i j = x 1 y 1
while (i < level and j < level):
if CHESSLOCATION[i][j] == color:
count3 = 1
i = 1
j = 1
else:
break
# 反对角线判断
i j = x 1 y - 1
while (i < level and j >= 0):
if CHESSLOCATION[i][j] == color:
count4 = 1
i = 1
j -= 1
else:
break
i j = x - 1 y 1
while (i > 0 and j < level):
if CHESSLOCATION[i][j] == color:
count4 = 1
i -= 1
j = 1
else:
break
if count1 >= length or count2 >= length or count3 >= length or count4 >= length:
return True
else:
return False
def Autoplay(ch m n):
a1 = [1 -1 1 -1 1 -1 0 0]
b1 = [1 -1 -1 1 0 0 1 -1]
rand = randint(0 7)
while m a1[rand]>=0 and m a1[rand]<level and n b1[rand]>=0 and n b1[rand]<level and ch[m a1[rand]][n b1[rand]]!=0 :
rand = randint(0 7)
return m a1[rand] n b1[rand]
def BetaGo(ch m n color times):
if times < 2:
return Autoplay(ch m n)
else:
shape_P = Scan(ch -color)
shape_C = Scan(ch color)
shape_P = Sort(shape_P)
shape_C = Sort(shape_C)
max_x_P max_y_P max_P = Evaluate(shape_P)
max_x_C max_y_C max_C = Evaluate(shape_C)
if max_P>max_C and max_C<MAX:
return max_x_P max_y_P
else:
return max_x_C max_y_C
def satrtGUI(ch):
pygame.init()
bg = 'bg.png'
white_image = 'white.png'
black_image = 'black.png'
screen = pygame.display.set_mode((750 750) 0 32)
background = pygame.image.load(bg).convert()
white = pygame.image.load(white_image).convert_alpha()
black = pygame.image.load(black_image).convert_alpha()
white = pygame.transform.smoothscale(white (int(white.get_width() * 1.5) int(white.get_height() * 1.5)))
black = pygame.transform.smoothscale(black (int(black.get_width() * 1.5) int(black.get_height() * 1.5)))
screen.blit(background (0 0))
font = pygame.font.SysFont("黑体" 40)
pygame.event.set_blocked([1 4 KEYUP JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION])
pygame.event.set_allowed([MOUSEBUTTONDOWN MOUSEBUTTONUP 12 KEYDOWN])
dot_list = [(25 i * 50 - white.get_width() / 2 25 j * 50 - white.get_height() / 2) for i in range(level) for
j in range(level)]
color = -1
times = 0
flag = False
while not flag:
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == MOUSEBUTTONDOWN:
x y = pygame.mouse.get_pos()
if 25 <= x <= 725 and 25 <= y <= 725 and ((x - 25) % 50 <= level or (x - 25) % 50 >= 0) and (
(y - 25) % 50 <= level or (y - 25) % 50 >= 0):
color = -1 * color
m = int(round((x - 25) / 50))
n = int(round((y - 25) / 50))
if not ch.isEmpty(m n):
print("Black OverWrite~~")
continue
ch.fall(m n color)
screen.blit(black dot_list[level * m n])
if Judge(m n color ch.a 4):
screen.blit(font.render('GAME OVER Black is win!' True (110 210 30)) (80 650))
break
color = -1 * color
sleep(0.1)
x y = BetaGo(ch.a m n color times)
times = 1
print("Predict:" str(x) " and " str(y))
ch.fall(x y color)
screen.blit(white dot_list[level * x y])
if Judge(x y color ch.a 4):
screen.blit(font.render('GAME OVER White is win!' True (217 20 30)) (80 650))
break
pygame.display.update()
if flag:
sleep(5)
now = chess()
satrtGUI(now)
执行上面的代码,就可以玩五子棋了。(这是双人游戏)