免费赛车端游好玩的游戏推荐(如果你是赛车爱好者)
免费赛车端游好玩的游戏推荐(如果你是赛车爱好者)如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!
导语小伙伴们大家好~
如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛
车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。
咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
家在游戏中需要驾驶各类赛车驰骋在世界各地的赛道上,享受肾上腺素飙升的快感。
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
正文一、环境安装1)运行环境文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入
不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)
模块安装:pip install -i https://pypi.douban.com/simple/ 模块名
2)素材环境
音乐背景图片等:
二、代码展示
import pygame random sys os time
from pygame.locals import *
WINDOWWIDTH = 800
WINDOWHEIGHT = 600
TEXTCOLOR = (255 255 255)
BACKGROUNDCOLOR = (0 0 0)
FPS = 40
BADDIEMINSIZE = 10
BADDIEMAXSIZE = 40
BADDIEMINSPEED = 8
BADDIEMAXSPEED = 8
ADDNEWBADDIERATE = 6
PLAYERMOVERATE = 5
count=3
def terminate():
pygame.quit()
sys.exit()
def waitForPlayerToPressKey():
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_ESCAPE: #escape quits
terminate()
return
def playerHasHitBaddie(playerRect baddies):
for b in baddies:
if playerRect.colliderect(b['rect']):
return True
return False
def drawText(text font surface x y):
textobj = font.render(text 1 TEXTCOLOR)
textrect = textobj.get_rect()
textrect.topleft = (x y)
surface.blit(textobj textrect)
# set up pygame the window and the mouse cursor
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((WINDOWWIDTH WINDOWHEIGHT))
pygame.display.set_caption('car 赛车游戏')
pygame.mouse.set_visible(False)
# fonts
font = pygame.font.SysFont(None 30)
# sounds
gameOverSound = pygame.mixer.Sound('music/crash.wav')
pygame.mixer.music.load('music/car.wav')
laugh = pygame.mixer.Sound('music/laugh.wav')
# images
playerImage = pygame.image.load('image/car1.png')
car3 = pygame.image.load('image/car3.png')
car4 = pygame.image.load('image/car4.png')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('image/car2.png')
sample = [car3 car4 baddieImage]
wallLeft = pygame.image.load('image/left.png')
wallRight = pygame.image.load('image/right.png')
# "Start" screen
drawText('Press any key to start the game.' font windowSurface (WINDOWWIDTH / 3) - 30 (WINDOWHEIGHT / 3))
drawText('And Enjoy' font windowSurface (WINDOWWIDTH / 3) (WINDOWHEIGHT / 3) 30)
pygame.display.update()
waitForPlayerToPressKey()
zero=0
if not os.path.exists("data/save.dat"):
f=open("data/save.dat" 'w')
f.write(str(zero))
f.close()
v=open("data/save.dat" 'r')
topScore = int(v.readline())
v.close()
while (count>0):
# start of the game
baddies = []
score = 0
playerRect.topleft = (WINDOWWIDTH / 2 WINDOWHEIGHT - 50)
moveLeft = moveRight = moveUp = moveDown = False
reverseCheat = slowCheat = False
baddieAddCounter = 0
pygame.mixer.music.play(-1 0.0)
while True: # the game loop
score = 1 # increase score
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == ord('z'):
reverseCheat = True
if event.key == ord('x'):
slowCheat = True
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == ord('z'):
reverseCheat = False
score = 0
if event.key == ord('x'):
slowCheat = False
score = 0
if event.key == K_ESCAPE:
terminate()
if event.key == K_LEFT or event.key == ord('a'):
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveRight = False
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False
# Add new baddies at the top of the screen
if not reverseCheat and not slowCheat:
baddieAddCounter = 1
if baddieAddCounter == ADDNEWBADDIERATE:
baddieAddCounter = 0
baddieSize =30
newBaddie = {'rect': pygame.Rect(random.randint(140 485) 0 - baddieSize 23 47)
'speed': random.randint(BADDIEMINSPEED BADDIEMAXSPEED)
'surface':pygame.transform.scale(random.choice(sample) (23 47))
}
baddies.append(newBaddie)
sideLeft= {'rect': pygame.Rect(0 0 126 600)
'speed': random.randint(BADDIEMINSPEED BADDIEMAXSPEED)
'surface':pygame.transform.scale(wallLeft (126 599))
}
baddies.append(sideLeft)
sideRight= {'rect': pygame.Rect(497 0 303 600)
'speed': random.randint(BADDIEMINSPEED BADDIEMAXSPEED)
'surface':pygame.transform.scale(wallRight (303 599))
}
baddies.append(sideRight)
# Move the player around.
if moveLeft and playerRect.left > 0:
playerRect.move_ip(-1 * PLAYERMOVERATE 0)
if moveRight and playerRect.right < WINDOWWIDTH:
playerRect.move_ip(PLAYERMOVERATE 0)
if moveUp and playerRect.top > 0:
playerRect.move_ip(0 -1 * PLAYERMOVERATE)
if moveDown and playerRect.bottom < WINDOWHEIGHT:
playerRect.move_ip(0 PLAYERMOVERATE)
for b in baddies:
if not reverseCheat and not slowCheat:
b['rect'].move_ip(0 b['speed'])
elif reverseCheat:
b['rect'].move_ip(0 -5)
elif slowCheat:
b['rect'].move_ip(0 1)
for b in baddies[:]:
if b['rect'].top > WINDOWHEIGHT:
baddies.remove(b)
# Draw the game world on the window.
windowSurface.fill(BACKGROUNDCOLOR)
# Draw the score and top score.
drawText('Score: %s' % (score) font windowSurface 128 0)
drawText('Top Score: %s' % (topScore) font windowSurface 128 20)
drawText('Rest Life: %s' % (count) font windowSurface 128 40)
windowSurface.blit(playerImage playerRect)
for b in baddies:
windowSurface.blit(b['surface'] b['rect'])
pygame.display.update()
# Check if any of the car have hit the player.
if playerHasHitBaddie(playerRect baddies):
if score > topScore:
g=open("data/save.dat" 'w')
g.write(str(score))
g.close()
topScore = score
break
mainClock.tick(FPS)
# "Game Over" screen.
pygame.mixer.music.stop()
count=count-1
gameOverSound.play()
time.sleep(1)
if (count==0):
laugh.play()
drawText('Game over' font windowSurface (WINDOWWIDTH / 3) (WINDOWHEIGHT / 3))
drawText('Press any key to play again.' font windowSurface (WINDOWWIDTH / 3) - 80 (WINDOWHEIGHT / 3) 30)
pygame.display.update()
time.sleep(2)
waitForPlayerToPressKey()
count=3
gameOverSound.stop()
三、效果展示
每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。
游戏开始——
游戏界面——
游戏结束——
总结哈哈,大家还记得当初飞车的账号嘛?!好啦,这款游戏也到这里结束,视频就不展示了大家可以
自己玩儿更加有激情哈嘻嘻。其实感觉可以更加优化下界面还不是很好看的嘛,(比较潦草)大家
想要代码的记得找我哈!
完整的素材、安装环境、源码等看文末即可啦!往期推荐阅读——项目1.0 超级玛丽
程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】
项目5.3 《鱿鱼游戏》之《一二三木头人》小游戏
当《鱿鱼游戏》强势来袭:“一、二、三,木头人,思密达。”你还在恐惧吗?
项目6.5 消灭病毒保卫城市游戏
【Pygame实战】编程与小游戏双爆款、《消灭病毒保卫城市》上线,小游戏展现巨大潜力
项目6.6 红心纸牌大战游戏
【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)
文章汇总——项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了
(更多内容 源码都在文章汇总哦!!欢迎阅读~)