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pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)Python3、 Pycharm 、Pygame。本文是基于python的一个2D大富翁游戏 1.游戏地图为自己使用各种网络素材制作: 各种按钮和选项,小图标等也是使用PS制作。 2.声音效果主要为背景音乐和几种游戏中的音效。 3.游戏设定了两个类:玩家和建筑,玩家的参数和方法都在代码中给出,具体有:移动方法、位置判断方法、 购买房屋方法、添加小房子方法、事件判断方法。 4.玩家在大富翁的主要操作是投掷骰子,由随机函数进行判定然后进行移动,进行位置判断,然后开始进行相 关的判定。 5.游戏中的按键有:是、否、和结束回合,每个按键由没按下与按下两种状态的图片组成, 这个设计花费了 一定时间。还有 开始游戏 和 扔骰子 的两个明暗按钮,由pygame优化后的一个函数实现。 6.玩家的位置与电脑重叠时会将双方的位置进行一定偏移,防止被覆盖,分不清自己的位置。 7.游戏基础功能有移动,购买房子,在

前言

说到童年爱玩的电脑游戏,你会想到什么?

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(1)

搞错了,以前没得王者、吃鸡的——那时候最国民的莫过于金山打字通,接着是扫雷、红心大战,

而红极一时的单机游戏当属《大富翁》。

扫雷是刚给大家讲过的AI自动扫雷,今天的话就给大家将讲讲《大富翁》游戏吧~

(这可是我搞了好久好久了的,看完给个吧~万分感谢!恭喜发财恭喜发财~)

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(2)

一、《大富翁》思路

本文是基于python的一个2D大富翁游戏 1.游戏地图为自己使用各种网络素材制作: 各种按钮和选项,小图标等也是使用PS制作。 2.声音效果主要为背景音乐和几种游戏中的音效。 3.游戏设定了两个类:玩家和建筑,玩家的参数和方法都在代码中给出,具体有:移动方法、位置判断方法、 购买房屋方法、添加小房子方法、事件判断方法。 4.玩家在大富翁的主要操作是投掷骰子,由随机函数进行判定然后进行移动,进行位置判断,然后开始进行相 关的判定。 5.游戏中的按键有:是、否、和结束回合,每个按键由没按下与按下两种状态的图片组成, 这个设计花费了 一定时间。还有 开始游戏 和 扔骰子 的两个明暗按钮,由pygame优化后的一个函数实现。 6.玩家的位置与电脑重叠时会将双方的位置进行一定偏移,防止被覆盖,分不清自己的位置。 7.游戏基础功能有移动,购买房子,在已经购买的房子下搭建新的小房子增加过路费,被收费,判断胜负的基 项功能,此外还加入了幸运事件: 财神 - 免收费一次 衰神 - 双倍被收费一次 破坏神 - 直接破坏一个建筑 无论敌我 土地神 - 强占对面建筑 这四项功能在位置处于左上角和右下角的时候会被触发,添加了很多游戏乐趣啦~希望大家能喜欢哦!

二、环境准备环境安装

Python3、 Pycharm 、Pygame。

第三方库的安装:pip install pygame素材图片(音乐就不截图了)

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(3)

三、

效果展示:

游戏规则:

1, 扔的骰子点数为你可走几格。

2, 当走到任一格,其经营权没有被拥有时,可以按棋盘中标的价格买下并拥有它。如你的钱不

够,或不想买,则此时其它的参与者可竞价买下。如果这一经营权是你自己拥有,则不用付钱,比如

果是另人拥有,则按经营权上的价格付给经营权拥有者。

.......大家可以百度下游戏规则哈哈哈 不会玩儿的话......我就随便地给大家介绍一下下啦

开始界面一一

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(4)

游戏界面——

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(5)

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(6)

游戏中掷色子——

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(7)

还有很多界面我就不一一截图了哈!大家自己玩儿!需要代码的都是滴滴我就行了!

四、代码演示

# -*- coding: utf-8 -*- # 初始化各种模块 import pygame import random import sys # 定义类 class Player(): def __init__(self image name isPlayer): self.name = name self.money = 10000 self.isGoingToMove = False self.movable = True self.image = image self.position = 0 self.temp_position = False self.dice_value = 0 self.locatedBuilding = 0 self.showText = [] self.isPlayer = isPlayer self.ownedBuildings = [] self.isShowText = False self.soundPlayList = 0 self.caishen = 0 self.shuaishen = 0 self.tudishen = 0 self.pohuaishen = 0 def judgePosition(self buildings): # 位置判断 返回值是所在位置的建筑 for each in buildings: for every in each.location: if self.position == every: return each # 当使用元组时 当元组中只有一个元素时 发现该元素不可迭代 # 出现错误 换成列表后解决 ''' try: for every in each.location: if self.position == every: print(each.name) except: if self.position == every: print(each.name) ''' def buyaBuilding(self isPressYes): # 购买方法 if isPressYes and self.locatedBuilding.owner != self.name: self.locatedBuilding.owner = self.name self.locatedBuilding.wasBought = True self.ownedBuildings.append(self.locatedBuilding) self.money -= self.locatedBuilding.price self.showText = [self.name '购买了' self.locatedBuilding.name '!'] self.soundPlayList = 1 return True else: return False def addaHouse(self isPressYes): # 在建筑物上添加一个房子 try: if isPressYes and self.locatedBuilding.owner == self.name: self.locatedBuilding.builtRoom = 1 self.money -= self.locatedBuilding.payment self.showText = [self.name '在' self.locatedBuilding.name '上!' '盖了一座房子!' \ '有%d' % self.locatedBuilding.builtRoom '个房子了!' \ "它的过路费是%d" % (self.locatedBuilding.payment * \ (self.locatedBuilding.builtRoom 1))] self.soundPlayList = 2 return True else: return False except: pass def move(self buildings allplayers): # 移动方法 返回值是所在的建筑位置 self.dice_value = random.randint(1 6) self.position = self.dice_value if self.position >= 16: self.position -= 16 self.locatedBuilding = self.judgePosition(buildings) self.isShowText = True return self.eventInPosition(allplayers) def eventInPosition(self allplayers): # 判断在建筑位置应该发生的事件 building = self.locatedBuilding if building.name != '空地': if self.locatedBuilding.wasBought == False: # 未购买的时候显示建筑的数据! if self.isPlayer == True: textLine0 = self.name '扔出了' '%d' % self.dice_value '点!' textLine1 = self.name '来到了' building.name '!' textLine2 = '购买价格:%d' % building.price textLine3 = '过路收费:%d' % building.payment textLine4 = '是否购买?' self.showText = [textLine0 textLine1 textLine2 textLine3 textLine4] return True else: self.addaHouse(not self.buyaBuilding(True)) # ----- 动画 ------- # ----- 是否购买 ------ elif building.owner == self.name: # 路过自己的房子开始加盖建筑! if self.pohuaishen == 1: textLine0 = self.name '破坏神附体!' textLine1 = '摧毁了自己的房子!' building.owner = 'no' building.wasBought = False self.showText = [textLine0 textLine1] self.pohuaishen = 0 else: if self.isPlayer == True: textLine0 = self.name '扔出了' '%d' % self.dice_value '点!' textLine1 = '来到了ta的' self.locatedBuilding.name '!' textLine2 = '可以加盖小房子!' textLine3 = '加盖收费:%d' % building.payment textLine4 = '是否加盖?' self.showText = [textLine0 textLine1 textLine2 textLine3 textLine4] return True # ----- 动画------- else: self.addaHouse(True) else: for each in allplayers: # 被收费! if self.locatedBuilding.owner == each.name and each.name != self.name: if self.caishen == 1: textLine0 = self.name '财神附体!' textLine1 = '免除过路费%d!' % (building.payment * (building.builtRoom 1)) self.showText = [textLine0 textLine1] self.caishen = 0 else: if self.tudishen == 1: textLine0 = self.name '土地神附体!' textLine1 = '强占土地!' textLine2 = building.name '现在属于' self.name self.locatedBuilding.owner = self.name self.showText = [textLine0 textLine1 textLine2] self.tudishen = 0 else: if self.pohuaishen == 1: textLine0 = self.name '破坏神附体!' textLine1 = '摧毁了对手的房子!' building.owner = 'no' building.wasBought = False self.showText = [textLine0 textLine1] self.pohuaishen = 0 else: textLine0 = self.name '扔出了' '%d' % self.dice_value '点!' textLine1 = self.name '来到了' each.name '的:' textLine2 = building.name ',被收费!' if self.shuaishen == 1: textLine3 = '过路收费:%d*2!' % (building.payment * (building.builtRoom 1) * 2) self.shuaishen = 0 else: textLine3 = '过路收费:%d' % (building.payment * (building.builtRoom 1)) textLine4 = '哦!' self.name '好倒霉!' self.showText = [textLine0 textLine1 textLine2 textLine3 textLine4] # 收费! self.money -= building.payment * (building.builtRoom 1) each.money = building.payment * (building.builtRoom 1) self.soundPlayList = 3 # ----- 动画------- else: # 发现不能处理在空地上的情况 于是使用 try & except 来解决!然后加入了幸运事件功能! # 后来发现 try except 弊端太大 找不到错误的根源 换为if else嵌套。。 whichone = self.dice_value % 4 if whichone == 0: self.caishen = 1 textLine2 = '遇到了财神!' textLine3 = '免一次过路费!' if whichone == 1: self.shuaishen = 1 textLine2 = '遇到了衰神!' textLine3 = '过路费加倍一次!' if whichone == 2: self.tudishen = 1 textLine2 = '遇到了土地神!' textLine3 = '强占一次房子!' if whichone == 3: self.pohuaishen = 1 textLine3 = '摧毁路过的房子!' textLine2 = '遇到了破坏神!' textLine0 = self.name '扔出了' '%d' % self.dice_value '点!' textLine1 = '来到了运气地点!' self.showText = [textLine0 textLine1 textLine2 textLine3] class Building(): # 好像所有功能都在Player类里实现了=_= def __init__(self name price payment location): self.name = name self.price = price self.payment = payment self.location = location self.wasBought = False # 是否被购买 self.builtRoom = 0 # 小房子建造的数目 self.owner = 'no' # 带透明度的绘图方法 by turtle 2333 def blit_alpha(target source location opacity): x = location[0] y = location[1] temp = pygame.Surface((source.get_width() source.get_height())).convert() temp.blit(target (-x -y)) temp.blit(source (0 0)) temp.set_alpha(opacity) target.blit(temp location) ########################################主函数############################################### def main(): pygame.init() clock = pygame.time.Clock() # 初始化屏幕 size = (1270 768) screen = pygame.display.set_mode(size) pygame.display.set_caption("大富翁 - by 顾木子吖 ") # 读取字体以及有关数据 textColorInMessageBox = (141 146 152) white = (255 255 255) black = (0 0 0) red = (255 0 0) font = pygame.font.Font('resource\\font\\myfont.ttf' 30) # 读取资源 backgroud = pygame.image.load("resource\\pic\\GameMap.png") chess = pygame.image.load("resource\\pic\\chess.png") chess_com = pygame.image.load("resource\\pic\\chess1.png") bigdice_image = pygame.image.load("resource\\pic\\dice.png").convert_alpha() dice_1 = pygame.image.load("resource\\pic\\dice_1.png") dice_2 = pygame.image.load("resource\\pic\\dice_2.png") dice_3 = pygame.image.load("resource\\pic\\dice_3.png") dice_4 = pygame.image.load("resource\\pic\\dice_4.png") dice_5 = pygame.image.load("resource\\pic\\dice_5.png") dice_6 = pygame.image.load("resource\\pic\\dice_6.png") dices = [dice_1 dice_2 dice_3 dice_4 dice_5 dice_6] yes = pygame.image.load("resource\\pic\\yes.png") yes2 = pygame.image.load("resource\\pic\\yes2.png") no = pygame.image.load("resource\\pic\\no.png") no2 = pygame.image.load("resource\\pic\\no2.png") GameStart = pygame.image.load("resource\\pic\\GameStart.png") StartGameButton = pygame.image.load("resource\\pic\\StartGameButton.png").convert_alpha() turnover = pygame.image.load("resource\\pic\\turnover.png") turnover2 = pygame.image.load("resource\\pic\\turnover2.png") shuaishen = pygame.image.load("resource\\pic\\shuaishen.png").convert_alpha() tudishen = pygame.image.load("resource\\pic\\tudishen.png").convert_alpha() caishen = pygame.image.load("resource\\pic\\caishen.png").convert_alpha() pohuaishen = pygame.image.load("resource\\pic\\pohuaishen.png").convert_alpha() rollDiceSound = pygame.mixer.Sound("resource\\sound\\rolldicesound.wav") bgm = pygame.mixer.music.load("resource\\sound\\bgm.ogg") throwcoin = pygame.mixer.Sound("resource\\sound\\throwcoin.wav") moneysound = pygame.mixer.Sound("resource\\sound\\moneysound.wav") aiyo = pygame.mixer.Sound("resource\\sound\\aiyo.wav") didong = pygame.mixer.Sound("resource\\sound\\didong.wav") # PlayList 在对象中设置应该播放的声音 playList = [moneysound throwcoin aiyo] # 各种Surface的rect bigdice_rect = bigdice_image.get_rect() bigdice_rect.left bigdice_rect.top = 50 600 yes_rect = yes.get_rect() yes_rect.left yes_rect.top = 500 438 no_rect = no.get_rect() no_rect.left no_rect.top = 630 438 button_rect = StartGameButton.get_rect() button_rect.left button_rect.top = 1003 30 turnover_rect = turnover.get_rect() turnover_rect.left turnover_rect.top = 1035 613 # 实例化对象 players = [] computers = [] allplayers = [] player_1 = Player(chess '玩家' True) player_com1 = Player(chess_com '电脑' False) players.append(player_1) computers.append(player_com1) allplayers.append(player_1) allplayers.append(player_com1) presentPlayer = player_com1 # 初始化建筑物数据 gate = Building('大门' 1000 200 [1 2]) fountain = Building('喷泉' 2000 400 [3 4]) path = Building('小道' 800 160 [5]) library = Building('图书馆' 2000 400 [6 7]) kongdi1 = Building('空地' 0 0 [8]) classroomTen = Building('教十' 1200 240 [9 10]) classroomNine = Building('教九' 1200 240 [11 12]) resOne = Building('三餐厅' 800 160 [13]) resTwo = Building('二餐厅' 800 160 [14]) resThree = Building('一餐厅' 800 160 [15]) kongdi2 = Building('空地' 0 0 [0]) buildings = [gate fountain path library classroomNine \ classroomTen resOne resThree resTwo kongdi1 kongdi2] # 坐标数据 同时处理坐标数据 使之合适 MapXYvalue = [(435.5 231.5) (509.5 231.5) (588.5 231.5) (675.5 231.5) (758.5 231.5) \ (758.5 317.0) (758.5 405.5) (758.5 484.5) (758.5 558.5) (679.5 558.5) \ (601.5 558.5) (518.5 556.5) (435.5 556.5) (435.5 479.5) (435.5 399.0) \ (435.5 315.5) ] MapChessPosition_Player = [] MapChessPosition_Com = [] MapChessPosition_Original = [] MapChessPosition_Payment = [] MapMessageBoxPosition = (474.1 276.9) YesNoMessageBoxPosition = [(500 438) (630 438)] StartGameButtonPosition = (1003 30) TurnOvwrButtonPosition = (1035 613) # 调整位置 for i in range(0 16): MapChessPosition_Original.append((MapXYvalue[i][0] - 50 MapXYvalue[i][1] - 80)) MapChessPosition_Player.append((MapXYvalue[i][0] - 70 MapXYvalue[i][1] - 60)) MapChessPosition_Com.append((MapXYvalue[i][0] - 30 MapXYvalue[i][1] - 100)) MapChessPosition_Payment.append((MapXYvalue[i][0] - 30 MapXYvalue[i][1] - 15)) # 循环时所用的一些变量 running = True image_alpha = 255 button_alpha = 255 half_alpha = 30 showdice = True showYes2 = False showNo2 = False showYes_No = False pressYes = False whetherYes_NoJudge = False gameStarted = False showButton2 = False # 播放背景音乐 pygame.mixer.music.play(100) ########################################进入游戏循环!############################################### # 循环开始! while running: if not gameStarted: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # 明暗触发 鼠标位置判断 if event.type == pygame.MOUSEMOTION: if button_rect.collidepoint(event.pos): button_alpha = 255 else: button_alpha = 120 if event.type == pygame.MOUSEBUTTONDOWN: if button_rect.collidepoint(event.pos): # 按下按钮 didong.play() gameStarted = True screen.blit(GameStart (0 0)) blit_alpha(screen StartGameButton StartGameButtonPosition button_alpha) if gameStarted: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # 明暗触发 鼠标位置判断 if event.type == pygame.MOUSEMOTION: if bigdice_rect.collidepoint(event.pos): image_alpha = 255 else: image_alpha = 190 if event.type == pygame.MOUSEBUTTONDOWN: if bigdice_rect.collidepoint(event.pos): # 按骰子 if presentPlayer != player_1: rollDiceSound.play(1 2000) pygame.time.delay(2000) showYes_No = player_1.move(buildings allplayers) whetherYes_NoJudge = showYes_No presentPlayer = player_1 else: presentPlayer.showText = ['还没到你的回合!'] if turnover_rect.collidepoint(event.pos): # 按回合结束 showButton2 = True if presentPlayer != player_com1: showYes_No = player_com1.move(buildings allplayers) presentPlayer = player_com1 else: presentPlayer.showText = ['还没到你的回合!'] else: showButton2 = False # 不显示Yes_No的时候不能点击它们! if whetherYes_NoJudge == True: if yes_rect.collidepoint(event.pos): # 按是否 showYes2 = True if no_rect.collidepoint(event.pos): # 按是否 showNo2 = True if event.type == pygame.MOUSEBUTTONUP: if turnover_rect.collidepoint(event.pos): # 按回合结束 showButton2 = False if yes_rect.collidepoint(event.pos): # 按是否 showYes2 = False showYes_No = False # 只有在可以判定的时候才能算按下了是 同时将判断条件置为空 if whetherYes_NoJudge == True: pressYes = True whetherYes_NoJudge = False if no_rect.collidepoint(event.pos): # 按是否 showNo2 = False pressYes = False showYes_No = False whetherYes_NoJudge = False # 测试事件选项 if event.type == pygame.KEYDOWN: if event.key == pygame.K_w: showYes_No = player_1.move(buildings allplayers) whetherYes_NoJudge = showYes_No presentPlayer = player_1 if event.key == pygame.K_q: showYes_No = player_com1.move(buildings allplayers) presentPlayer = player_com1 '''for each in allplayers: if each.isGoingToMove == True and each.movable == True : showYes_No = each.move(buildings allplayers) each.movable = False each.isGoingToMove = False''' ''' allisready = True for each in allplayers: if each.movable == True: allisready = False if allisready: for each in allplayers: each.movable = True ''' # 购买房屋!!!!!!!! if presentPlayer.buyaBuilding(pressYes) == True: pressYes = False if presentPlayer.addaHouse(pressYes) == True: pressYes = False ######################################################################### screen.blit(backgroud (0 0)) blit_alpha(screen bigdice_image (50 600) image_alpha) textPosition = [MapMessageBoxPosition[0] MapMessageBoxPosition[1]] # 打印信息 for each in presentPlayer.showText: text = font.render(each True white textColorInMessageBox) screen.blit(text textPosition) textPosition[1] = 30 # 播放行动声音 if presentPlayer.soundPlayList != 0: playList[presentPlayer.soundPlayList - 1].play() presentPlayer.soundPlayList = 0 # 在位置上显示过路费 for i in range(1 8): for each in buildings: for every in each.location: if i == every: if each.owner == presentPlayer.name: text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True red) elif each.owner == 'no': text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True white) elif each.owner != presentPlayer.name and each.owner != 'no': text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True black) screen.blit(text MapChessPosition_Payment[i]) for i in range(9 16): for each in buildings: for every in each.location: if i == every: if each.owner == presentPlayer.name: text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True red) elif each.owner == 'no': text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True white) elif each.owner != presentPlayer.name and each.owner != 'no': text = font.render('%d' % (each.payment * (each.builtRoom 1)) \ True black) screen.blit(text MapChessPosition_Payment[i]) # 打印金钱数和幸运状态 money_1 = font.render(player_1.name '金钱:%d' % player_1.money True black white) screen.blit(money_1 (0 0)) if player_1.pohuaishen == True: screen.blit(pohuaishen (0 30)) else: blit_alpha(screen pohuaishen (0 30) half_alpha) if player_1.caishen == True: screen.blit(caishen (55 30)) else: blit_alpha(screen caishen (55 30) half_alpha) if player_1.shuaishen == True: screen.blit(shuaishen (110 30)) else: blit_alpha(screen shuaishen (110 30) half_alpha) if player_1.tudishen == True: screen.blit(tudishen (165 30)) else: blit_alpha(screen tudishen (165 30) half_alpha) money_2 = font.render(player_com1.name '金钱:%d' % player_com1.money True black white) screen.blit(money_2 (1000 0)) if player_com1.pohuaishen == True: screen.blit(pohuaishen (1000 30)) else: blit_alpha(screen pohuaishen (1000 30) half_alpha) if player_com1.caishen == True: screen.blit(caishen (1055 30)) else: blit_alpha(screen caishen (1055 30) half_alpha) if player_com1.shuaishen == True: screen.blit(shuaishen (1110 30)) else: blit_alpha(screen shuaishen (1110 30) half_alpha) if player_com1.tudishen == True: screen.blit(tudishen (1165 30)) else: blit_alpha(screen tudishen (1165 30) half_alpha) # 放置扔出来的骰子 if player_1.dice_value != 0 and showdice: screen.blit(dices[player_1.dice_value - 1] (70 450)) # 放置回合结束按钮 if showButton2: screen.blit(turnover2 TurnOvwrButtonPosition) else: screen.blit(turnover TurnOvwrButtonPosition) # 放置是否按钮 if showYes_No == True: screen.blit(yes YesNoMessageBoxPosition[0]) screen.blit(no YesNoMessageBoxPosition[1]) if showYes2 == True: screen.blit(yes2 YesNoMessageBoxPosition[0]) if showNo2 == True: screen.blit(no2 YesNoMessageBoxPosition[1]) # 放置玩家与电脑的位置 如果重合则挪位 for each in players: for every in computers: if each.position == every.position: screen.blit(each.image MapChessPosition_Player[each.position]) screen.blit(every.image MapChessPosition_Com[every.position]) each.temp_position = True every.temp_position = True for each in players: if each.temp_position == False: screen.blit(each.image MapChessPosition_Original[each.position]) each.temp_position = True each.temp_position = not each.temp_position for every in computers: if every.temp_position == False: screen.blit(every.image MapChessPosition_Original[every.position]) every.temp_position = True every.temp_position = not every.temp_position # 输赢判断 for each in allplayers: if each.money <= 0: font = pygame.font.Font('resource\\font\\myfont.ttf' 200) loseText = font.render(each.name '输了!' True red) screen.fill(black) screen.blit(loseText (100 100)) font = pygame.font.Font('resource\\font\\myfont.ttf' 30) pygame.time.delay(3000) # 画面运行 pygame.display.flip() clock.tick(60) # 刷新率 # 双击打开运行 if __name__ == "__main__": main()总结

又是一个下雨的周末,小朋友说:妈妈,我们玩"大富翁"的游戏吧!

妈妈说:”没没图纸,等下次到超市买一副“

小朋友说:”妈妈,你等等啊,我现在就敲代码了” 然后他就做了一个Python版的《大富翁》游

戏!可以一直玩了!哈哈哈哈 这个代码有没有深得你♥。

源码领取:私信我即可!

pygame游戏形状变化(真香这款百万销量万人追捧大富翁游戏终于出现了)(8)

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